Are you getting the most out of eLearning Gamification?
A common misconception about gamification is that you can just add some levels to your existing course or give a few rewards to keep the knowledge. However, creating a successful gamification action plan requires balance and the ideal design elements. Avoiding some of the most common faux pas doesn’t hurt either. This eBook will help you navigate the sometimes tumultuous waters of eLearning gamification to inspire, engage and motivate your online learners.
eBook release
10 ways you’re doing gamification wrong
This eBook covers the 10 most common mistakes – and how to fix them.
How gamification mistakes can derail L&D success
When done right, gamification has the power to boost interactivity and provide discrete feedback. That said, repeated mistakes can potentially distract students and prevent them from achieving the desired results. For example, your gamification strategy isn’t aligned with business goals or doesn’t shed light on serious topics. That’s where this guide comes in to take your program to the next level by avoiding gamification implementation and design mistakes.
About this eBook
Is your gamification strategy text-heavy? Do you use the intrinsic motivation of students? This eBook can help you avoid gamification mistakes and get your program back on track. Here’s a quick glimpse of what you’ll find inside:
- If your focus is only on fun, choose a game mode that effectively supports your performance goals.
- Add feedback: Effective feedback allows you to take advantage of the moment of need.
- When your game structure is flawed, keep asking students, “Now what?”
- Your rewards or prizes aren’t motivating enough: make sure everyone gets rewards – one top prize won’t work.
- Too much text: multimedia elements can make the game more recognizable.
- Use Blended Learning: Students tend to go on autopilot when all workouts look the same.
Conclusion
Download the eBook 10 ways you’re doing gamification wrong to identify areas for improvement and avoid the most common pitfalls in gamification.