Deepwell DTx Announces Winners for First Mental Health Game Jam

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Deepwell Digital Therapeutics (DTx) today announced the winners of the first Mental Health Game Jam. Out of more than 100 games submitted, a panel of experts from both the games and the medical industry selected three big winners. It also recognized several other games as the best in their respective categories.

The main prize winner is Inner Room, by developer Byebyesama. According to the developer description, the title depicts three days of confinement as a person with depression: “When we wake up, our main character has to complete the most mundane tasks – waking up, eating, showering and opening a window. In any typical game, “These tasks require just one click. Now you will need your entire keyboard to sort them out.” Byebyesama won a $ 25,000 prize for their efforts.

Inner Room is a game that simulates life in lockdown with depression.

Second place went to Biotopic, by developer Everyday Lemonade. This title is a breathing game developed for the Playdate handheld system. The breath that players “collect” in their breathing exercises can be used to create in-game trees. Everyday Lemonade won a $ 10,000 prize.

Third place went to Fumble, by developer ComfyDev. The game is a puzzle title, where the “puzzle” is how to talk to others while struggling with social anxiety.

In addition to the above, the judges also recognized several contests for exceptional qualities: Balance It Out, for example, was the most educational. Mood Farm had the best art. Can you? is the most innovative. Bottles won Most Accessible, and Mockingzen won Most Engaging.

Mike Wilson, co-founder of DeepWell DTx, said in a statement: “We truly believe in the power of games to help treat mental illness. It shows that the gaming community realizes that games are and can be good for you, and we are excited about taking the first steps to make games that can serve as entertainment and with therapeutic value. ”

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