Hiber will use Ready Player Me avatars for its user-created worlds

Hiber will use Ready Player Me avatars for its user-created worlds

Do you want to know what’s next for the game industry? Join gaming executives to discuss emerging areas of the industry at GamesBeat Summit Next in October. Learn more


Flight works with avatar company Ready Player Me to create cross-platform 3D avatars in the HiberWorld

HiberWorld is a platform for user-generated content and players have created 3.5 million worlds. And now they can use their customizable 3D avatars from Ready Player Me in the virtual landscapes of HiberWorld.

Gothenburg, Sweden-based Hiber said HiberWorld enables users to seamlessly create games and experiences in millions of connected worlds on their desktop computers and mobile devices.

The latest partnership with Ready Player Me allows users to explore new environments in the metaverse under a single identity and create virtual experiences for their avatars. Plus, they can immerse themselves in the platform’s various worlds and games, including 3D hangouts, challenges, interactive science museums, roller coasters, art showcases, and more.

Ready Player Me provides users with a system to create custom 3D avatars simply by taking a selfie and offers further enhancement options by accessorizing with virtual wearables. Ready Player Me will deal with connecting the metaversethe universe of virtual worlds all connected to each other, as in novels like snow crash and Ready Player One

Ready Player Me has more than 2,500 partnerships with companies, including VRChat, Somnium Space, Spatial, Pixelynx, and The Nemesis. The company has raised $13 million by the end of 2021 for further global expansion. Earlier this year, the avatar platform closed an additional round of funding, bringing the total to $22.5 million.

“From the moment we sat down with our friends at Ready Player Me, we realized how appealing their custom avatars could be in our HiberWorld. This integration creates a unique and dynamic metaverse experience,” said Hiber CEO Michael Yngfors in a statement.

Ready Player Me CEO, Timmu Tõke said in a statement: “We have always appreciated the power of creativity and we are thrilled that with this integration, users now have the ability to create their own Ready Player Me personal avatars and they have created themselves or in a number of other virtual experiences created by HiberWorld users.”

Hiber was founded in 2017.

The GamesBeat credo when talking about the game industry, is ‘where passion and business meet’. What does this mean? We want to tell you how important news is to you — not only as a decision maker in a game studio, but also as a game fan. Whether you’re reading our articles, listening to our podcasts, or watching our videos, GamesBeat helps you learn and have fun with the industry. Learn more about membership.