Suicide Squad is everything that’s wrong with modern video games

Suicide Squad is everything that’s wrong with modern video games

Suicide Squad: Kill The Justice League – there seemed to be a few issues (Photo: Warner Bros.)

A reader is shocked Suicide Squad: Kill The Justice League from the recent state of affairs and detail everything he thinks went wrong.

I’m not here to complain state of affairs this week. Many people on the internet have already done that and all I can say is that they are probably right. I don’t know why it was terrible. Maybe it’s the Activision Blizzard acquisition, maybe it’s because PlayStation’s high command got the PlayStation VR2 foisted on them by Sony bosses, or maybe it’s because Sony execs get really sleepy in the afternoon and they don’t bother to put down a decent show anymore to put. Don’t know.

What I do know is that Suicide Squad: Kill The Justice League looked so mind-bogglingly bad on every level imaginable that it came full circle and really impressed me. I’ll be actively looking for it in the bargain bins now, to which it’s so clearly doomed, and I hate playing it. I’m really looking forward to doing that now, especially if I can do it with some friends and maybe even write a Reader’s Feature about it afterwards. However, I suspect this was not the response Rocksteady was hoping for.

I doubt we’ll ever get confirmation (remember when developers used to do interviews?) that microtransaction-filled games used to be a service hellhole, but it’s abundantly clear that they were. In fact, I’m sure this is one of the main reasons why characters named Captain Boomerang and King Shark use common interchangeable weapons. I’m no comic book expert, but let’s start there anyway.

Why are there only four characters? Everything I’ve seen of the Suicide Squad suggests it’s always a group of at least half a dozen people. Rocksteady had eight years to make this, and this is all they could handle? If there are only four, why don’t any of them have powers? Why does Captain Boomerang seem to use his boomerang so rarely? Why does King Shark not eat anyone at any point in the footage? Why does Deadshot have a jetpack? I’ve never seen him use one in any other image. Why does Harley Quinn have a grappling hook and swing around like Spider-Man?

Basically, why did they send four characters with no powers to fight the Justice League? If you want to make a superhero game with street level characters, fine, but a) give them suitable street level opponents and b) don’t have them all flying and jumping around the game world like Sonic the Hedgehog.

And why is none of the dialogue funny or interesting in the slightest? They’re clearly going for an ultra lighthearted James Gunn style, but none of that works and none of the characters, good or bad, seem likable. Harley Quinn and Captain Boomerang are pretty charismatic, and not entirely bad characters, in everything else I’ve seen them in, but here they’re just character-in-videogame.

If someone told me to make a game based on Suicide Squad, this is the exact opposite of what I would go for. But let’s ignore the comic book aspect for now and move on to the mind-numbingly generic action and its complete lack of originality. I mean, this is just Crackdown, but where someone appears to have eaten a pack of Starburst and puked in the background of the city. This is an insultingly ugly looking game, nothing like the Arkham series, nothing like any comic I’ve seen, and certainly nothing like the movies.

You can tell when they use their guns there doesn’t seem to be any sense of weight or flinching at anything. Watch the bit where King Shark does a Hulk like ground punch and the impact seems so small and unimpressive. I don’t know what the gunfight will be like, you can’t tell just by looking, but I’m not optimistic.

It must be absolutely top notch though, as there doesn’t seem to be any other gameplay – no sign of puzzles, dialogue choices or anything else. However, there are many flashing green weaknesses on everything, even the helicopters and other vehicles. So that suggests the gameplay will be about as subtle as a brick and extremely repetitive.

And then we have the deal sealers: the game is always online, even in single player, and a battle pass is already planned, because remember this is not microtransaction hell at all. I mean I struggle to think of anything else they could have done more wrong.

So it’s a live service game, which looks extremely generic in terms of gameplay and makes very poor use of its license. Make sure it’s riddled with bugs at launch, with a bonus online delay, and I really think they’ll get absolutely everything wrong. I’m betting it’ll be half price in two months.

By reader Coolsbane

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